Others would still like a carbon copy of the SNES interface to at least be an option, too. Some features are sadly still missing: a few FMVs remain left on the cutting room floor and the beastiary and dojo found in the Nintendo DS release are also still absent. You can also listen to the soundtrack, view artwork of from the game's development and marketing and re-watch any of Chrono Trigger's endings that you've unlocked through regular play.
All the chrono trigger endings movie#
Via this section players can now repeat view the animated story scenes that were added to the PS1 release of the game and feature in this version - and one patch also improved the resolution of these movie files. There's even new content including an extras menu that features a bunch of frequent fan-requested additions. The best changes are to the UI and menus, all of which have been ripped inside out with the developers clearly working hard to find a way to restore menus that are more reminiscent of those from the controller-based SNES original while perhaps keeping one or two quality-of-life changes more suited to a modern release of the game. The font, which had been changed to a fairly generic one, has been restored to something more evocative of the Super NES original. The nasty filtered sprites and mismatched background tiles were dealt with early on, as pictured above. Whatever area of the game you look at most of the issues raised with the initial release have been vigorously attacked and fixed. It took Square too long to get here, but at least the publisher did in the end. This is now a good version of this great game. At best I'd expected a polishing of the proverbial turd, but this is a do-over the likes of which is rarely seen. This is honestly a really shocking development, not least because Square Enix has left the also hideous mobile versions of Final Fantasy 5 and 6 on Steam untouched for years. I lit up Square Enix for the poor initial release, and now it only feels right to set the record straight: post patch, this is now a worthwhile version. Square Enix took the criticism to heart and over the course of a string of hefty patches have slowly turned this into something that actually could be argued as the best version of Chrono Trigger. Well, credit is owed to the behemoth Japanese publisher: I've been playing the game a little since its final patch last week, and most complaints have been fully sorted out. More than anything, it felt like the port lacked respect for its highly respected and beloved source.
I called it a perfect example of how not to re-release a classic game.
It was a disaster of a port with mismatched background tiles, once-characterful sprites smeared with an ugly vaseline filter and mobile-esque menus that looked like something spat out by RPG Maker. Honestly, I was furious - I regard Chrono Trigger as one of Square's most important games, one of the top Japanese RPGs of all time and next to Final Fantasy 7 probably one of the best 'gateway drug' entrance points there is to the traditional Japanese-style RPG genre.
All the chrono trigger endings Pc#
Praise is deserved.īack in March, I went to town on the then-new PC re-release of classic Japanese RPG Chrono Trigger. Credit where credit is due: Square Enix has done right by Chrono Trigger for its PC release.